Current Version

The following is a changelog for the most recent version of the Titanfall client.

Balancing and General Changes

 * Matchmaking system changed to take advantage of the relative level distribution.
 * Level stats released:
 * Searching for teammates and opponents will now sometimes take more time to look for players that are a good skill level match, rather than purely prioritizing speed over quality. This will give us more time to build better teams and create closer games that are worth staying in for a longer period of time.
 * Rather than playing against the same opponents over and over, the game will periodically split the teams apart and search for new opponents for each team. This means if one team is dominating, we will update the skill for all of the players and then find each team a better suited match for the next round. Did you lose to a really great team? We'll make them disappear and replace them with a new opposing team - and they will have no idea that you just got your butts kicked. This should end some of the frustration with playing for extended periods when you're having an off night.
 * Improved Matchmaking (Beta) and Play Classic MP added to menu, allowing testing of new service and use of old service.

Balancing and General Changes

 * Gooser Challenge for Generation 5 regeneration changed; 50 ejecting pilot kills were required, which has been reduced to 5.

Balancing and General Changes

 * The damage indicator from Electric Smoke is now much more noticeable
 * Search Drones will now show up in Classic Modes of Angel City
 * Arc grenade/mine effects no longer draw on friendly Pilots and Titans
 * Lowered the point value of defensive actions in Hardpoint mode and CTF.
 * Increased the score limit in Attrition
 * Flag Return points reduced
 * Flag Carrier killed points reduced
 * Explosives detonated by Dead Man's Trigger are now slightly delayed
 * Explosives detonated by Dead Man's Trigger now play a warning sound before exploding
 * Slightly decreased the damage of the Smart Pistol when not locked onto a Pilot
 * Slightly decreased the hip-fire accuracy of the Smart Pistol
 * Certain Burn Cards could be exploited to give multiple uses
 * Evac Dropships are now more responsive to Pilots entering them
 * Hacking a Mega Turret will now restore it's health to full
 * Cluster Missiles damage reduced against Evac Dropships

Bug Fixes
Server keeps timing out. I have yet to play this game plus issues with game freezing in training mode
 * Titan could become stuck in the position he lands in
 * Auto-Titan wouldn't stand up until you embarked into it
 * Several rare server issues restarting the game in to the lobby
 * Pilot could end up out of bounds while rodeoing a Titan as it is destroyed
 * Pilot could warp through certain locations when jumping off a Titan
 * Rodeoing a Titan that has been doomed by your SMR could kill you
 * Players being able to enter some geometry in Smuggler's Cove
 * Titanfall will now give proper kill credit when it kills a Pilot embarking into their Titan
 * Minions in Attrition now continue to spawn until the Epilogue begins
 * Player couldn't hack a Mega Turret console
 * Server would sometimes error when leeching a Spectre
 * Hardpoints sometimes awarded defense score to players not near the hardpoint
 * Rare issue when ejecting from a Titan
 * Server would sometimes error after a match while returning to the lobby
 * Double XP burn card sometimes not being applied properly

2/14/2014 Beta Update
No known changes with this release with the exception of a lockout code change to allow for joining the Beta servers (i.e., Beta was changed from Closed to Open).