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Titanfall Wiki
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Titanfall 2
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Titanfall 1
Beginner's Guide
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===Player Styles=== There are two different major playstyles to FPS games. Finding your playstyle and realizing it is important as then you can specialize in techniques and other things down the road. '''Defensive Play Styles-''' :Camping. Camping is a play style in which the player is never moving much or at all from a single spot. Or may stay in one location for a while, and then shift to another spot to continue camping. This is the ideal behavior of snipers. The advantage to camping is anticipation and getting the jump on other players. It also takes advantage of your environment. For example, camping a choke point inside of a building with a shotgun can hold off a lot of enemies from going through. :*Territorial denial. Similar to camping as in you stay in one general location. But you patrol or frantically and persistently check certain spots for enemies. This can prevent enemies from flanking, or cut off surprise attacks. These kinds of players are crucial to objective based matches. An example of this would be staying on top of two rooftops and constantly running from one side to the other, checking for enemies that may come near. :*Kiting. Kiting is a form of defensive play where you let an enemy persue you, letting yourself slip through their fingers just barely outside of their lethal range. You can lead them to other teammates using yourself as a carrot on a stick, or you can lead them into traps. Such as using the fuse of a frag grenade to blow up on time as the enemy passes through the same area you were in just moments before. Another example is leading an enemy outside where your titan is set to assist you. You now have the upper hand and can kill them much easier. '''Aggressive Play Styles-''' :*Flanking. In all FPS games, flanking is the one trump card that can end any one good player. No matter how good one player is, the advantage of timed teamwork in the form of flanking by even mediocre players is devastating. That being said, flanking is performed when two cooperating players approach the same target at the same time from two different angles. The better the timing and more separate the locations, the better. The idea is to cause an enemy to either divide their attention inefficiently in two directions causing them to be vulnerable, or to cause that player not enough time to kill both targets. Even if the enemy sees it coming, there is usually very little they can do about it. Two players that flank even a group of unaware targets with the odds against them can easily turn in their favor. An example of this would be to have two players go around two different sides of a building to meet up against an enemy that is in the back. :*Rushing. sometimes you need to take advantage of opportunities before they pass. This makes for an extremely fast paced reaction based playstyle that doesnt allow for a lot of time for planning ahead. This is the opposite of taking it slow and easy. Sometimes it can take an enemy off guard or give them less time to react rationally to your movements. This is also a high stakes playstyle that can get you killed very often seeing that you're jumping into the water without knowing how deep it is, so to speak. An example of this playstyle is if an enemy throws a grenade at you indirectly through a doorway, you hear them reloading at the same time, you run past the grenade before it goes off, and while the other player is still trying to reload, you have an easy kill. He doesnt know what to do because he thought throwing a grenade would buy him some time assuming you kept your distance to wait out the grenade. '''Neutral Play Styles-''' :One neutral playstyle is covering fire. How this works is one player shoots at an enemy, forcing them into cover. They then keep firing at them even though they're behind cover because it buys your teammates time to move. The reason this works is because in general, people do not want to jump out into oncoming fire. Players who do generally take a disadvantage and immediantly die due to taking stray shots. :Another neutral playstyle is the buddy system. The buddy system is where you simply pick a teammate or group and follow them. The idea is to have strength in pairs and maximize your chances of survival. Another feat of this playstyle is that even if one of you goes down, it gives the other a chance to retaliate immediately seeing as your enemy would have to kill both of you in a single magazine, it heightens the difficulty situation against you and your teammate.
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