Boosts are modifiers that Pilots can use in combat in Titanfall 2. Unlike the rest of your loadout, these cannot be changed mid-match.
The "cost" is how much of your Titan meter you need to have gained to activate the boost.
Boosts[ | ]
Image | Description |
---|---|
Amped Weapons - Cost: 80% Increase weapon damage for 30 seconds. Affects every weapon differently, but generally reduces shots-to-kill by 1 or 2. | |
Ticks - Cost: 65% Throw a three-legged drone that wanders close to enemies and detonates. Comes with two charges. | |
Pilot Sentry - Cost: 72% Place an automated turret that fires on pilots and grunts. Lasts 1 minute. | |
Map Hack - Cost: 70% Fire off [?] pulses to reveal every enemy through walls. | |
Battery Back-up - Cost: 80% Instantly give yourself a titan battery. | |
Radar Jammer - Cost: 40% Disables enemy minimaps for 20 seconds. | |
Titan Sentry - Cost: 35% Place an automated turret that fires on titans and armored targets. Lasts 1 minute. | |
Smart Pistol MK6 - Cost: 60% Replaces your sidearm with the Smart Pistol, which locks onto targets. Has two 12-round magazines. | |
Phase Rewind - Cost: 25% Phase Shift back in time to where you were [?] seconds ago. | |
Hard Cover - Cost: 20% Throw down a pilot-sized particle wall with [?] health. | |
Holo Pilot Nova - Cost: 40% Send out three Holo Pilots in front of you. | |
Dice Roll - Cost: 50% Use a random Boost. |