
Boosts are modifiers that Pilots can use in combat in Titanfall 2. Unlike the rest of your loadout, these cannot be changed mid-match.
The "cost" is how much of your Titan meter you need to have gained to activate the boost.
Boosts[]
Image | Description |
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Amped Weapons - Cost: 80% Increase weapon damage for 30 seconds. Affects every weapon differently, but generally reduces shots-to-kill by 1 or 2. |
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Ticks - Cost: 65% Throw a three-legged drone that wanders close to enemies and detonates. Comes with two charges. |
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Pilot Sentry - Cost: 72% Place an automated turret that fires on pilots and grunts. Lasts 1 minute. |
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Map Hack - Cost: 70% Fire off [?] pulses to reveal every enemy through walls. |
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Battery Back-up - Cost: 80% Instantly give yourself a titan battery. |
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Radar Jammer - Cost: 40% Disables enemy minimaps for 20 seconds. |
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Titan Sentry - Cost: 35% Place an automated turret that fires on titans and armored targets. Lasts 1 minute. |
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Smart Pistol MK6 - Cost: 60% Replaces your sidearm with the Smart Pistol, which locks onto targets. Has two 12-round magazines. |
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Phase Rewind - Cost: 25% Phase Shift back in time to where you were [?] seconds ago. |
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Hard Cover - Cost: 20% Throw down a pilot-sized particle wall with [?] health. |
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Holo Pilot Nova - Cost: 40% Send out three Holo Pilots in front of you. |
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Dice Roll - Cost: 50% Use a random Boost. |