(10 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
+ | <div style="float: right;">[[File:Dominating.png]]</div> |
||
− | '''Experience''' is the main method of earning cards, perks, and additional benefits/unlocks in [[Titanfall Wiki|Titanfall]]. |
||
+ | '''Experience''' is the main method of earning cards, perks, and additional benefits/unlocks in [[Titanfall Wiki|Titanfall]]. Earning XP is done by performing certain challenges, earning certain unlocks, or killing in a unique way. While decent XP is earned passively through regular play, Titanfall really shines when XP is hunted for, showing a system more complex than it seems at first glance. |
||
+ | |||
+ | ==How it Works== |
||
+ | XP, also called EXP, is a system by which experience is awarded to players for certain actions, milestones, and events, and is used for various leveling, unlocks, and more. |
||
==XP Bonuses== |
==XP Bonuses== |
||
Line 48: | Line 52: | ||
|1 || [[Sidewinder AT-SMR]] |
|1 || [[Sidewinder AT-SMR]] |
||
|- |
|- |
||
− | |1 || |
+ | |1 || [[Spare Stryder]] |
|- |
|- |
||
+ | |1 || [[Nuclear Ejection]] |
||
− | |1 || pas_build_up_nuclear_core |
||
|- |
|- |
||
− | |1 || |
+ | |1 || [[Survivor]] |
|- |
|- |
||
− | |1 || |
+ | |1 || [[Dome-Shield Battery]] |
|- |
|- |
||
− | |1 || |
+ | |1 || [[Minion Detector]] |
|- |
|- |
||
− | |1 || |
+ | |1 || [[Explosive Pack]] |
|- |
|- |
||
− | |1 || |
+ | |1 || [[Power Cell]] |
|- |
|- |
||
− | |1 || |
+ | |1 || [[Regen Booster]] |
|- |
|- |
||
+ | |1 || [[Enhanced Parkour Kit]] |
||
− | |1 || pas_wall_runner |
||
|- |
|- |
||
+ | |1 || [[Rifleman Pilot Loadout]] |
||
− | |1 || pilot_preset_loadout_1 |
||
|- |
|- |
||
+ | |1 || [[Assassin Pilot Loadout]] |
||
− | |1 || pilot_preset_loadout_2 |
||
|- |
|- |
||
− | |1 || |
+ | |1 || [[Atlas Titan]] |
|- |
|- |
||
+ | |1 || [[Assault Titan Loadout]] |
||
− | |1 || titan_preset_loadout_1 |
||
|- |
|- |
||
− | |1 || |
+ | |1 || [[Tank Titan Loadout]] |
|- |
|- |
||
− | |2 || |
+ | |2 || [[CQB Pilot Loadout]] |
|- |
|- |
||
+ | |3 || [[Artillery Titan Loadout]] |
||
− | |3 || titan_preset_loadout_3 |
||
|- |
|- |
||
− | |4 || |
+ | |4 || [[Challenges]] |
|- |
|- |
||
− | |5 || |
+ | |5 || Custom Pilot Loadouts |
⚫ | |||
− | |5 || pilot_custom_loadout_1 |
||
⚫ | |||
− | |5 || pilot_custom_loadout_2 |
||
⚫ | |||
− | |5 || pilot_custom_loadout_3 |
||
|- |
|- |
||
|6 || [[R-97 Compact SMG]] |
|6 || [[R-97 Compact SMG]] |
||
|- |
|- |
||
+ | |7 || First [[Burn Cards|Burn Card]] slot. |
||
− | |7 || burn_card_slot_1 |
||
|- |
|- |
||
|7 || [[Arc grenade]] |
|7 || [[Arc grenade]] |
||
Line 98: | Line 96: | ||
|8 || [[Stim]] |
|8 || [[Stim]] |
||
|- |
|- |
||
+ | |9 || Second [[Burn Cards|Burn Card]] slot. |
||
− | |9 || burn_card_slot_2 |
||
|- |
|- |
||
− | |9 || |
+ | |9 || [[Longbow-DMR Sniper]] |
|- |
|- |
||
− | |10 || |
+ | |10 || Custom Titan Loadouts |
|- |
|- |
||
+ | |11 || Third [[Burn Cards|Burn Card]] slot. |
||
− | |10 || titan_custom_loadout_1 |
||
|- |
|- |
||
+ | |11 || [[Multi-Target Missile System]] |
||
− | |10 || titan_custom_loadout_2 |
||
|- |
|- |
||
+ | |12 || [[Electric Smoke]] |
||
− | |10 || titan_custom_loadout_3 |
||
|- |
|- |
||
+ | |14 || [[Warpfall Transmitter]] |
||
− | |11 || burn_card_slot_3 |
||
|- |
|- |
||
+ | |15 || Additional (4th) custom Pilot loadout. |
||
− | |11 || mp_titanweapon_homing_rockets |
||
|- |
|- |
||
+ | |15 || [[Stryder]] (if not already unlocked via Campaign) |
||
− | |12 || mp_titanability_smoke |
||
|- |
|- |
||
+ | |16 || [[Plasma Railgun]] |
||
− | |13 || pas_assault_reactor |
||
|- |
|- |
||
+ | |17 || [[Satchel Charge]] |
||
− | |14 || pas_turbo_drop |
||
|- |
|- |
||
+ | |18 || [[G2A4 Rifle]] |
||
− | |15 || pilot_custom_loadout_4 |
||
|- |
|- |
||
+ | |19 || [[Active Radar Pulse]] |
||
− | |16 || mp_titanweapon_sniper |
||
|- |
|- |
||
+ | |20 || Additional (4th) custom Titan loadout. |
||
− | |17 || mp_weapon_satchel |
||
|- |
|- |
||
− | | |
+ | |21 || [[Arc Cannon]] |
|- |
|- |
||
− | | |
+ | |22 || [[MGL]] |
|- |
|- |
||
+ | |23 || [[Core Extender]] |
||
− | |20 || titan_custom_loadout_4 |
||
⚫ | |||
− | |21 || mp_titanweapon_arc_cannon |
||
⚫ | |||
− | |22 || mp_weapon_mgl |
||
⚫ | |||
− | |23 || pas_marathon_core |
||
|- |
|- |
||
|24 || [[Cluster Rockets]] |
|24 || [[Cluster Rockets]] |
||
|- |
|- |
||
|25 || [[Burn_Cards#Pack_1|Burn Card Pack 1]] |
|25 || [[Burn_Cards#Pack_1|Burn Card Pack 1]] |
||
⚫ | |||
− | |26 || mp_titanability_bubble_shield |
||
|- |
|- |
||
|27 || [[B3 Wingman]] |
|27 || [[B3 Wingman]] |
||
Line 150: | Line 140: | ||
|29 || [[Hemlok BF-R]] |
|29 || [[Hemlok BF-R]] |
||
|- |
|- |
||
+ | |30 || [[Burn_Cards#Pack_2|Burn Card Pack 2]] |
||
− | |30 || burn_card_pack_2 |
||
|- |
|- |
||
+ | |30 || Additional (5th) custom Pilot loadout. |
||
− | |30 || pilot_custom_loadout_5 |
||
⚫ | |||
+ | |30 || [[Ogre]] (if not already unlocked via Campaign) |
||
|- |
|- |
||
|31 || [[Arc Mine]] |
|31 || [[Arc Mine]] |
||
Line 162: | Line 154: | ||
|34 || [[C.A.R. SMG]] |
|34 || [[C.A.R. SMG]] |
||
|- |
|- |
||
+ | |35 || Additional (5th) custom Titan loadout. |
||
− | |35 || titan_custom_loadout_5 |
||
|- |
|- |
||
− | |36 || |
+ | |36 || [[Run N Gun Kit]] |
|- |
|- |
||
− | |37 || |
+ | |37 || [[Dead Man's Trigger]] |
|- |
|- |
||
− | |38 || |
+ | |38 || [[Dash Quickcharger]] |
|- |
|- |
||
|39 || [[Spitfire LMG]] |
|39 || [[Spitfire LMG]] |
||
|- |
|- |
||
+ | |40 || [[Burn_Cards#Pack_3|Burn Card Pack 3]] |
||
− | |40 || burn_card_pack_3 |
||
|- |
|- |
||
− | |41 || |
+ | |41 || [[Big Punch]] |
|- |
|- |
||
− | |42 || |
+ | |42 || [[Fast Autoloader]] |
|- |
|- |
||
− | |43 || |
+ | |43 || [[The "Icepick"]] |
|- |
|- |
||
|44 || [[Krabr-AP Sniper]] |
|44 || [[Krabr-AP Sniper]] |
||
|- |
|- |
||
+ | |45 || [[Burn_Cards#Pack_2|Burn Card Pack 4]] |
||
− | |45 || burn_card_pack_4 |
||
|- |
|- |
||
− | |46 || |
+ | |46 || [[Tactical Reactor]] |
|- |
|- |
||
− | |47 || |
+ | |47 || [[Core Accelerator]] |
|- |
|- |
||
− | |48 || |
+ | |48 || [[Stealth Kit]] |
|- |
|- |
||
− | |49 || |
+ | |49 || [[Guardian Chip]] |
|- |
|- |
||
+ | |50 || [[Burn_Cards#Pack_2|Burn Card Pack 5]] |
||
− | |50 || burn_card_pack_5 |
||
|} |
|} |
||
+ | |||
+ | ==Cumulative Experience== |
||
+ | Below is how much cumulative experience is needed per level, answering "how much experience do I need for level x". |
||
+ | { |
||
+ | {| class="wikitable" |
||
⚫ | |||
+ | ! Level !! Cumulative XP !! XP to Next Level !! Percentage of Level 50 |
||
⚫ | |||
+ | | 1 || 0 || 0 || 0% |
||
⚫ | |||
+ | | 2 || 1500 || 1500 || 0% |
||
⚫ | |||
+ | | 3 || 3300 || 1800 || 0.17% |
||
⚫ | |||
+ | | 4 || 5800 || 2500 || 0.37% |
||
⚫ | |||
+ | | 5 || 8800 || 3000 || 0.64% |
||
+ | |- |
||
+ | | 6 || 12500 || 3700 || 0.98% |
||
+ | |- |
||
+ | | 7 || 16700 || 4200 || 1.39% |
||
+ | |- |
||
+ | | 8 || 21500 || 4800 || 1.86% |
||
+ | |- |
||
+ | | 9 || 26900 || 5400 || 2.39% |
||
+ | |- |
||
+ | | 10 || 32900 || 6000 || 2.99% |
||
+ | |- |
||
+ | | 11 || 39400 || 6500 || 3.66% |
||
+ | |- |
||
+ | | 12 || 46500 || 7100 || 4.38% |
||
+ | |- |
||
+ | | 13 || 54100 || 7600 || 5.17% |
||
+ | |- |
||
+ | | 14 || 62300 || 8200 || 6.01% |
||
+ | |- |
||
+ | | 15 || 71100 || 8800 || 6.92% |
||
+ | |- |
||
+ | | 16 || 80300 || 9200 || 7.90% |
||
+ | |- |
||
+ | | 17 || 90100 || 9800 || 8.92% |
||
+ | |- |
||
+ | | 18 || 100500 || 10400 || 10.01% |
||
+ | |- |
||
+ | | 19 || 111300 || 10800 || 11.17% |
||
+ | |- |
||
+ | | 20 || 122700 || 11400 || 12.37% |
||
+ | |- |
||
+ | | 21 || 134700 || 12000 || 13.63% |
||
+ | |- |
||
+ | | 22 || 147100 || 12400 || 14.97% |
||
+ | |- |
||
+ | | 23 || 160100 || 13000 || 16.34% |
||
+ | |- |
||
+ | | 24 || 173600 || 13500 || 17.79% |
||
+ | |- |
||
+ | | 25 || 187600 || 14000 || 19.29% |
||
+ | |- |
||
+ | | 26 || 202100 || 14500 || 20.84% |
||
+ | |- |
||
+ | | 27 || 217100 || 15000 || 22.46% |
||
+ | |- |
||
+ | | 28 || 232600 || 15500 || 24.12% |
||
+ | |- |
||
+ | | 29 || 248700 || 16100 || 25.84% |
||
+ | |- |
||
+ | | 30 || 265200 || 16500 || 27.63% |
||
+ | |- |
||
+ | | 31 || 282300 || 17100 || 29.47% |
||
+ | |- |
||
+ | | 32 || 299800 || 17500 || 31.37% |
||
+ | |- |
||
+ | | 33 || 317900 || 18100 || 33.31% |
||
+ | |- |
||
+ | | 34 || 336500 || 18600 || 35.32% |
||
+ | |- |
||
+ | | 35 || 356000 || 19500 || 37.39% |
||
+ | |- |
||
+ | | 36 || 377000 || 21000 || 39.56% |
||
+ | |- |
||
+ | | 37 || 399000 || 22000 || 41.89% |
||
+ | |- |
||
+ | | 38 || 422000 || 23000 || 44.33% |
||
+ | |- |
||
+ | | 39 || 446000 || 24000 || 46.89% |
||
+ | |- |
||
+ | | 40 || 471000 || 25000 || 49.56% |
||
+ | |- |
||
+ | | 41 || 497000 || 26000 || 52.33% |
||
+ | |- |
||
+ | | 42 || 524000 || 27000 || 55.22% |
||
+ | |- |
||
+ | | 43 || 552000 || 28000 || 58.22% |
||
+ | |- |
||
+ | | 44 || 581000 || 29000 || 61.33% |
||
+ | |- |
||
+ | | 45 || 612000 || 31000 || 64.56% |
||
+ | |- |
||
+ | | 46 || 650000 || 38000 || 68.00% |
||
+ | |- |
||
+ | | 47 || 695000 || 45000 || 72.22% |
||
+ | |- |
||
+ | | 48 || 750000 || 55000 || 83.33% |
||
+ | |- |
||
+ | | 49 || 818000 || 68000 || 90.89% |
||
+ | |- |
||
+ | | 50 || 900000 || 82000 || 100% |
||
+ | |} |
||
+ | |||
+ | See also: [[Regeneration]]. |
Latest revision as of 08:03, 29 June 2014
Experience is the main method of earning cards, perks, and additional benefits/unlocks in Titanfall. Earning XP is done by performing certain challenges, earning certain unlocks, or killing in a unique way. While decent XP is earned passively through regular play, Titanfall really shines when XP is hunted for, showing a system more complex than it seems at first glance.
How it Works[ | ]
XP, also called EXP, is a system by which experience is awarded to players for certain actions, milestones, and events, and is used for various leveling, unlocks, and more.
XP Bonuses[ | ]
XP Bonuses are experience point boosts that are granted for certain actions in Titanfall.
Dominating - Dominating is rewarded after holding all control points in Hardpoint.
Double Kill - Double Kill is earned after killing 2 players in a row.
Executed - Executed is earned after performing a stealth execution.
Headshot - Headshot is earned after killing a person with a headshot.
Jump Kick - Jump Kick is earned after...jump kicking someone.
Killing Spree - Killing Spree is earned after killing 5 or more players in a row without dying.
Killed Rodeo Pilot - Killed Rodeo Pilot is earned after killing a pilot Rodeo'ing either your Titan or another's.
Level Unlocks[ | ]
Certain levels grant unlocks when earned. The following is an exhaustive list of these unlocks:
Cumulative Experience[ | ]
Below is how much cumulative experience is needed per level, answering "how much experience do I need for level x". {
Level | Cumulative XP | XP to Next Level | Percentage of Level 50 |
---|---|---|---|
1 | 0 | 0 | 0% |
2 | 1500 | 1500 | 0% |
3 | 3300 | 1800 | 0.17% |
4 | 5800 | 2500 | 0.37% |
5 | 8800 | 3000 | 0.64% |
6 | 12500 | 3700 | 0.98% |
7 | 16700 | 4200 | 1.39% |
8 | 21500 | 4800 | 1.86% |
9 | 26900 | 5400 | 2.39% |
10 | 32900 | 6000 | 2.99% |
11 | 39400 | 6500 | 3.66% |
12 | 46500 | 7100 | 4.38% |
13 | 54100 | 7600 | 5.17% |
14 | 62300 | 8200 | 6.01% |
15 | 71100 | 8800 | 6.92% |
16 | 80300 | 9200 | 7.90% |
17 | 90100 | 9800 | 8.92% |
18 | 100500 | 10400 | 10.01% |
19 | 111300 | 10800 | 11.17% |
20 | 122700 | 11400 | 12.37% |
21 | 134700 | 12000 | 13.63% |
22 | 147100 | 12400 | 14.97% |
23 | 160100 | 13000 | 16.34% |
24 | 173600 | 13500 | 17.79% |
25 | 187600 | 14000 | 19.29% |
26 | 202100 | 14500 | 20.84% |
27 | 217100 | 15000 | 22.46% |
28 | 232600 | 15500 | 24.12% |
29 | 248700 | 16100 | 25.84% |
30 | 265200 | 16500 | 27.63% |
31 | 282300 | 17100 | 29.47% |
32 | 299800 | 17500 | 31.37% |
33 | 317900 | 18100 | 33.31% |
34 | 336500 | 18600 | 35.32% |
35 | 356000 | 19500 | 37.39% |
36 | 377000 | 21000 | 39.56% |
37 | 399000 | 22000 | 41.89% |
38 | 422000 | 23000 | 44.33% |
39 | 446000 | 24000 | 46.89% |
40 | 471000 | 25000 | 49.56% |
41 | 497000 | 26000 | 52.33% |
42 | 524000 | 27000 | 55.22% |
43 | 552000 | 28000 | 58.22% |
44 | 581000 | 29000 | 61.33% |
45 | 612000 | 31000 | 64.56% |
46 | 650000 | 38000 | 68.00% |
47 | 695000 | 45000 | 72.22% |
48 | 750000 | 55000 | 83.33% |
49 | 818000 | 68000 | 90.89% |
50 | 900000 | 82000 | 100% |
See also: Regeneration.