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Titans are the primary form of warfare in Titanfall. Measuring about twenty feet tall, they are suprisingly agile with the ability to both sprint and sidestep. Wielding a wide range of weapons. Titans can also use melee to damage enemy Titans and rip pilots out of opposing Titans. Titans are constructed at the beginning of a match, and after a two minute wait, are useable by any nearby friendly units. After receiving enough damage and near destruction, the pilot can trigger an ejection system as a last ditch effort. Titans are also equipped with radar locking equipment, which locks onto enemy titans. Titans come outfitted with the Vortex Blocker, which allows them to stop most projectiles from damaging them, by holding them in stasis. Loadouts for titans may also include Electric Smoke which briefly hides you from enemy sight and radar upon use. Titans are also able to trample and kill pilots and AI, simply by running them over.

Hammond Robotics

Default Loadouts

There are three main default layouts for the pilot: Assassin, CQB, and Rifleman.

Assassin

Primary Weapon

Smart Pistol Mk5
Smart Pistol Mk5
Locks onto nearby targets.

Anti-Titan Weapon

Sidewinder
Sidewinder AT-SMR
Rapidly fires micro-missles.

Sidearm

RE-45 Autopistol
RE-45 Autopistol
.45 cal full-auto pistol.

Tactical Ability

Cloak
Most effective against Titans.

Ordnance

Frag Grenade
Explosive anti-personnel weapon.

Kit

Power Cell
Your pilot's tactical ability recharges faster.
Minion Detector
Reveals all Grunts and Spectres on your minimap all the time.


CQB

Rifleman

Gallery


The Titanfall Universe
Game Mechanics
Universe
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Weapons | Mods | Titans | Pilots | Loadouts | Experience | Battlefield Assets | Burn Cards | Challenges | Regeneration

Beginner's Guide | Characters | Maneuvers | Game Modes | Maps | Tips and Tricks | Lore

Screenshots | Video Gallery | Behind Titanfall | Collector's Edition | Gameplay | Community

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